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Thread Statistics | Show CCP posts - 5 post(s) |
Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.05.09 11:21:00 -
[1]
Any chance we can get a "spreadsheet" listing all extractors and their status with "select all" + "rescan".
This click-sink is not fun gameplay.
Restricting the output to who can damage their hands more with repetitive clicking is not the smartest option for throttling the whole thing.
Make the UI easy. The output shouldn't be tied to how boring someone is.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.05.12 00:54:00 -
[2]
Originally by: Seamus Donohue
The easiest way to fix this problem is to get rid of the timers entirely. Abandon the concept of "Players who look at the planet more frequently get more resources per cycle time". ...... If CCP thinks that that's a bad game design change, then an alternative solution is to have extractors start off extracting a certain number of resources per unit time, which gradually decreases as time goes on, but gets reset when the player looks at the planet from their NeoCom. (Really, that's what the current system amounts to; the difference would be the removal of explicit extraction timers.
This. The current design is based around a click-sink.
This is not good game-play and just makes another click bottleneck for people to macro.
Abandon the click-sink and instead use solid gameplay to hold it together rather then repetitive senseless actions.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.05.17 01:30:00 -
[3]
2 words.
Macro Heaven.
CCP has created yet another area of game-play that relies heavily on mouse clicking as it's determining factor. Those who click more get more.
PI is so click-heavy that anyone seriously pursuing it would be mad not to use a macro.
Instead of using clicks as a crutch, design gameplay that can flow without damaging your users hands.
PI could be like R&D where if you *want* to click you can get more.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.05.21 03:47:00 -
[4]
Originally by: Seamus Donohue On Singularity, has a method for issuing mass-orders to all extractors (and any other new tools to make the mass-clicky go away) been implemented, yet, that I haven't noticed?
They hate users and want us all to experience the wonder that is RSI apparently.
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